
Parrying allows the player to thwart attempted hits and bunts from enemies by stunning them. You’ll also be able to throw and bunt the ball, which will slow it temporarily so that you can hit it at an increased speed. This will bring the ball under your control and render you immune from damage until someone else hits it. The most basic move in your arsenal is a simple hit. There are none of those lengthy combos to remember. Lethal League Blaze only gives you five moves to battle with, all of which can be completed with just one or two button presses. How you go about doing that is just as simple and anyone can pick it up and play. The aim is simple: hit your enemy enough times with the ball to deplete their health-bar and knock them out of the game.
Latch's name is a possible reference to ''The Latch Brothers'', composers for the game Jet Set Radio Future.Rather than fighting with fists and feet, battles in Lethal League Blaze are fought by hitting a modified baseball as it flies around the arena. Many people have speculated that Latch has some sort of mechanical parts under his hat, but it has been confirmed to be just scales. Latch's mechanical tail is part of Team Reptile's logo. He can also perform this on KO'd players, causing them to disappear and Latch to lose all bars immediately, preventing other players from getting bars by hitting the player. This may force Latch's opponent to change their style of play, forcing them to either attempt to predict where he may launch the ball, or it may force them to attempt to steal the ball out of his mouth as soon as he launches it, as he is unable to parry when he launches it. When Latch spits it out you're free to aim it up or down, the default being forward. Latch can also opt to bunt the ball and hit it to get two bars back while still sending the ball at a high speed. At this point Latch will keep the ball in his mouth until the ball's original hitpause is used up, at which point he spits it back out. This is initiated by hitting melee during hitpause. This gives him a new downward neutral angle and also changes his hitboxes slightly. Unlike Switch, Latch can swing from the wall without giving up his position. Latch can wall-climb by maintaining a jump input upon impacting a wall, and must be held to stay on the wall. His personality is calculated, his movement is raw. He is in possession of tremendous physical as well as mental strength. Enhancements to his spine and brain allow him to function in human society. Latch is a crocodile outfitted with a mechanical tail.